ok: dit vond ik in iedergeval wel op wizards:
Goal #2 – Embrace the Tools of the Past
One of the great challenges of designing Magic is its insatiable appetite for innovation. Magic is a game that keeps evolving. This means that the design team is constantly kept on their toes, as the tricks that worked last year can't be relied upon for next year. It's quite scary when you stop and think about it. So what's a Magic designer to do? The answer is to think inside the box.
Kindle
When most people think of design resources, their attention goes to the unknown. They imagine the great veins of untapped design potential. But what the majority of people gloss over is the most important resource of all – the past. Magic has had top designers innovating for thirteen years. Along the way, we've come up with quite a number of awesome ideas. And you know what? We still have those ideas - and they're still awesome.
Once we've created a mechanic or a card or a theme or even a block model, we've made a resource. One that can be used again later in Magic's life. But when you stop and think how much we've made use of that resource, it's pretty pitiful. Care to guess how many keyword mechanics we've brought back in a later set (not counting sets later in the same block, and not counting mechanics that went on to just become game staples such as equipment)? Two – cumulative upkeep and cycling. We've also brought back “pitch” cards numerous times and slivers once. We've expanded single cards, such as Kindle and Lobotomy, into mechanics. We've repeated a few cycles. But all in all, we've not made great use of the resources of days gone by.
This goal is to try and change that, starting, of course, with Time Spiral block. I think you'll like what we've done.
bron:
http://www.wizards.com/default.asp?x=mtgcom/daily/mr242
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